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Showing posts from December, 2024

Level Design Idea Update #2

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  Update #2 I programmed in blueprints fixed camera angles, however when using doors to transition to other areas of the level, the cameras were stuck in place. I fixed it by moving the level sequence player (which is basically a cutscene player) node and the play node to after the teleport code instead of having be before the teleport code. The reason is that because the teleport happens during the level sequence, it basically doesn't do the camera change. It requires the teleport to happen first and then the level sequence or the level sequence first and then the teleport, but not at the same time. You can use a blueprint widget (which is how you add UI) to add a fade in black screen to add extra time for the door transitions.

Level Design Idea Update #1

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  Update #1 I programmed in blueprints the doors to make a loading transition to enter to the next area. When the character enters a box collision in front of the door, this triggers a check that the character is in that box collision. The second check is when the player hits the interact button. If both codes are enabled in the branch node, then the next part of the code triggers where a video of the door opening and the camera entering the next room plays. Below of the video is part of the blueprint code. I also added Windows throughout the level. Below the window image is the material setup for the glass.

The Game Awards 2024: Game of the Year

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Congratulations Team Asobi (Astro Bot) for winning The Game of the Year Award 2024! I haven't played it, but I've heard good things about this game, especially since this game is a return to classic PlayStation. Games like these make me want to buy a PlayStation 5. Good Job!

Level Design Idea Introduction

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Hi, my name is Jorge Luis Alfonso Flores, this is an idea of a level, exploring a house in the middle of the night, solving puzzles. I will give you updates to this project weekly. Thank you for checking it out.