Level Design Idea Update #2
Update #2 I programmed in blueprints fixed camera angles, however when using doors to transition to other areas of the level, the cameras were stuck in place. I fixed it by moving the level sequence player (which is basically a cutscene player) node and the play node to after the teleport code instead of having be before the teleport code. The reason is that because the teleport happens during the level sequence, it basically doesn't do the camera change. It requires the teleport to happen first and then the level sequence or the level sequence first and then the teleport, but not at the same time. You can use a blueprint widget (which is how you add UI) to add a fade in black screen to add extra time for the door transitions.