Level Design Idea Update #1
I programmed in blueprints the doors to make a loading transition to enter to the next area. When the character enters a box collision in front of the door, this triggers a check that the character is in that box collision. The second check is when the player hits the interact button. If both codes are enabled in the branch node, then the next part of the code triggers where a video of the door opening and the camera entering the next room plays. Below of the video is part of the blueprint code. I also added Windows throughout the level. Below the window image is the material setup for the glass.


