Level Design Idea Update #5
Update #5
I updated the final puzzle area to improve it, and I changed the player model, so it is no longer the UE5 default character.
To improve it, I used a blueprint with changed mass and linear damping that when near the box my walk speed is slowed down and my character does a pushing animation instead of a static mesh with just mass changed and my character not doing animations.
The idea is to push the boxes to make a bridge to get the key for the next area.
The problem is that dealing with physics is a nightmare since it is random, and you have almost no control over it.
Hopefully I can update you on this puzzle next week and see if I can improve it more.