Level Design Idea Update #5

Update #5

I updated the final puzzle area to improve it, and I changed the player model, so it is no longer the UE5 default character.


To improve it, I used a blueprint with changed mass and linear damping that when near the box my walk speed is slowed down and my character does a pushing animation instead of a static mesh with just mass changed and my character not doing animations.



The idea is to push the boxes to make a bridge to get the key for the next area.

The problem is that dealing with physics is a nightmare since it is random, and you have almost no control over it.

Hopefully I can update you on this puzzle next week and see if I can improve it more.


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