Level Design Idea Update #6

Update #6

I changed some positions of the camera collisions to improve the camera switching, I updated the final puzzle to use two boxes instead of three to make the bridge, and I updated the first puzzle to use the pushing animation.

I had to put a box collision on the statue (and fix it since it was diagonal) to help with the pushing since the default collision made it hard to push on the direction you wanted to push.

To improve the camera switching on some areas I ever so slightly closed the gap of the collisions that makes the switch happen.

Finally, I decided to change the final puzzle to only use two boxes instead of three, since every time I push the third box, there is no space for the box to fall and the first box moves thus creating a small gap from the initial platform to the first box that the character gets stuck in, so you can't just walk on the boxes to the next platform.

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